Actual Sunlight: An interview with creator Will O'Neill

Actual Sunlight is a text-driven indie game that deals with the reality of depression. We catch up with Will O”Neill, the writer and creator of the game, to learn more about the motivation behind making such a dark game,

and whether the game industry is ready for games like it.

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one that free indie game Actual Sunlight takes very seriously.

Actual Sunlight is an interactive tableau which uses well-written C2010-657 text passages to paint the life of a very ordinary man named Evan Winter. Your interaction with the game is minimal. A series of notes, stories, and fictional encounters written by Evan take you through a typical

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day in his life, with a strong focus on his

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thoughts, emotions and bleak outlook on life.

Interactive depression

The game is so text-heavy that it might very well have been errabizsoft.com a book, but for the game’s viagra addiction creator Will O”Neill choosing the videogame format made the most sensebuy windows 10 key for his story. “Videogames are a unique medium in that they aren’t passive,” O”Neill says. “You might have the power to move Evan around, but the storyteller has control over how much control you actually do have.”

Videogames present us with choices that make us feel like we have the power to determine our fate, despite the fact that all the possible outcomes are pre-coded. To O”Neill, this is just

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control, and they can experience the anguish that this can create.”

Moving through the monotony that makes up Evan’s life creates a sense of helplessness and a spiraling descent into buy Office Professional Plus 2013 key depression. It’s a very real kind of where to buy cialis online forum depression. The kind cialis shelf life

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where you lose motivation to even get out of bed in the morning. The viagra trial pack kind cost per pill of cialis where you suddenly realize one day just how pointless your life has become. It’s something that we’ve all felt to some degree sometime in our lives. The sad truth is that Evan Winter can be any one of us.

“Actual Sunlight offers a very real and unfiltered view of how difficult life can be,” says O”Neil. “I don’t want to sugarcoat it – I want to show respect for the hardships that people face, and for players to feel like it’s a piece of work that respects those hardships.”

No silver lining

Fittingly, the game doesn’t offer much in the way of hope or redemption. O’Neill believes that when the media tells us to ‘just get over it,’ the result can be “more dangerous and more depressing than something that is

truthful. I wanted to create a piece of art that showed depression in a way that had integrity. I don’t think there’s any reason to do it at all if you don’t dgfev online casino do it that way.”

Actual Sunlight is not a game about depression in the way many may traditionally think of it, challenging the notion that if you”re not bawling your eyes out you”re not really depressed. All directions for taking viagra things considered, Evan has a decent taking viagra at 18 life with a stable job and a passion for writing. On the surface, he isn’t deeply depressed – just stuck in a life that’s “a huge grind.”

“People are very subject to their inclinations and habits,” O’Neill points out. “Especially http://buyviagraonline-rxstore.com/ as they get older and their behaviors become more ingrained.” Actual Sunlight might deal largely with depression, but it can also be seen as a cautionary tale about getting stuck in a repetitious life that you don’t enjoy.

Actual Sunlight explores these dark and negative themes

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with class and gravity, a refreshing change viagraonline-toptrusted.com from what we’ve come to expect from mainstream games. A number of high-profile games try to stay on safe ground in terms of their themes, and use deep themes as a way to stir up controversial media attention. O’Neill, on the other hand, wants his game to be a “serious, dramatic work – I really feel like gaming needs to move towards that.”

Recently, some games have ventured into the more controversial themes and some question whether the industry is ready for that move. To why doesnt cialis work O’Neill, it’s a no-brainer: “I think games are ready for anything. It all comes down to how it’s done. If it’s done well, with respect, and it isn’t exploitative sheerly for shock value, I think it’s right – and important.”

Until we admit that the game industry is ready for loaded themes, it might be up to indie developers like Will O’Neill to push the medium to be all that it can be: “A how long takes viagra to work place where

more games aren”t projecting mature themes and ideas through

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the supernatural or metaphorical. There”s nothing wrong with that, but in film and literature and other media you have horror and sci-fi and what not, but you also just have straight-up, non-fantastical drama. That”s the type of game I want to make and what I want people to experience.”

And that”s cialis 36 hour video the game O”Neill has made. Actual Sunlight doesn”t need any monsters or battles – it already shows the very real battle many people wage daily on generic viagra online the monster of depression.

Yuliya Geikhman

Author: Yuliya Geikhman

Yuliya writes about games for BeefJack because if she stopped she might go crazy. She likes to think that all games are created equal, except adventure games, which are a bit more equal than others.

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