The Stanley Parable and the art of narration

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An apology to Rogue Legacy: A lesson in the value of money

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OlliOlli: From A to Z
Jul18

OlliOlli: From A to Z

In recent months, Sony has pushed to position itself as the console platform of choice for independent developers. But why have so many indies 350-001 begun to gravitate towards PlayStation? And just what does it take for a young studio to take a great idea from concept to creation? Roll7″s Tom Hegarty details OlliOlli: from A to Z. The dust has settled. With the squawking and flying feathers of the last few months drowned to a...

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Middle Eastern promise
Jul07

Middle Eastern promise

The Middle East is a part of the gaming world conspicuous for its lack of releases. One studio looking to change that is Semanoor International. Leo McCloskey talks with Ahmad Jadallah – the man at the head of Saudi Arabia”s firstВ FC0-GR1 videogame in a generation. Ahmad Jadallah faces a formidable Windows Server 2008 ClГ© challenge. Not only is he the Director of Development for Games and Media in a country that...

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Inside Lovers in a Dangerous Spacetime
Jul03

Inside Lovers in a Dangerous Spacetime

As with any three-man indie team, putting together your first official game brings certain challenges. The pressures are hardly lessened when your game has garnered the kind of pre-launch buzz of Asteroid Base”s colourful shooter-cum-platformer, Lovers in a Dangerous Spacetime. With launch C4040-123 drawing nearer, developers Matt Hammill, Jamie Tucker and Adam Winkels reflect on the year that saw Lovers in a Dangerous Spacetime...

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